This is a post of a development version of Poozel,

The goal is to get as many points as possible by clearing 4x4 shapes, it may be very simple at first, but unlike other puzzle games, the pieces get more complicated as you continue playing.

The full game was released on Facebook about a year ago, made in Unity, it requires the Unity Web Player and a browser that isn't chrome.

There's no plans to continue development on this version.

Game Design by Enrique Takahashi / Unycorn

Programmed by Kenyi Kina

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